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Aelfwin the Unquiet boss

Kept the last chamber dry for longer than the barrow has had a name, and resents the draught.

Combat 67, found in Cairnfell: the deep barrow. Pays 342 combat xp, which never decays and never scales with your combat level.

Fights as magic, so it attacks your armour's style and defends against your weapon's. A ranged weapon lands against it as though its armour were 12% thinner; a melee weapon as though it were that much thicker. Wearing ranged armour does the same to its swings at you.

Its numbers

Health
1709
Accuracy
60
Damage
43
Armour
69
Coins
304–564

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

Wighthide ×1–2 1 in 2
nothing 1 in 2
Aelfwin's torc 1 in 1,000

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 542 coins at any vendor, and that is the whole of what it is for.

Its pet, rolled on its own on every kill:

Barrow beetle 1 in 3,000

Its feats

Each is one hard, specific thing done to it, worth points and nothing else. How feats work

Regular in the barrow · a boast, 1 point · held by 0

Kill Aelfwin the Unquiet 100 times.

Twenty in the barrow, nothing drunk · a boast, 1 point · held by 0

Kill Aelfwin the Unquiet 20 times in one run with nothing drunk. Every kill of the run counts: a potion carried or drunk, a bandage used or an elixir running at any kill spoils the run until it restarts.

Twenty-one in the barrow, nothing worn above combat 16 · a tale, 2 points · held by 0

Kill Aelfwin the Unquiet 21 times in one run wearing nothing above combat 16. Every kill of the run counts: anything worn above combat 16 at any kill spoils the run until it restarts.

Nine in the barrow, nothing drunk and nothing worn above combat 32 · a tale, 2 points · held by 0

Kill Aelfwin the Unquiet 9 times in one run wearing nothing above combat 32, with nothing drunk. Every kill of the run counts: anything worn above combat 32, a potion carried or drunk, a bandage used or an elixir running at any kill spoils the run until it restarts.

Fifteen by the blade in the barrow, nothing worn above combat 16 · a song, 3 points · held by 0

Kill Aelfwin the Unquiet 15 times in one run attacking and defending as melee, wearing nothing above combat 16. Every kill of the run counts: anything worn above combat 16 or attacking or defending as another style at any kill spoils the run until it restarts.

Short work of the unquiet, nothing worn above combat 16 · a saga, 4 points · held by 0

Kill Aelfwin the Unquiet in 15 rounds or fewer wearing nothing above combat 16.

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