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The world

Every place in Embershard and the roads between them. It is the map players walk in the game, and a new place appears on it the day it opens. The numbers are the combat level each place asks for before it will let you in.

Aldenfield
Ashfell Road
Blackford combat 20
Blackmire combat 20
Cairnfell combat 52
Candlemere
Cindergate combat 28
Cinderward combat 78
Emberfall combat 42
Gallowfield combat 65
Gloamfen combat 5
Greenglade
Grimhold combat 82
Hallowgate combat 71
Hollowmarsh combat 42
Ironspire
Lanternfell combat 56
Lastlight combat 20
Lucerna
Mustergrave combat 79
Reekhollow combat 92
Rotwater combat 68
Rushlight combat 5
Silvenwood
Slagreach combat 86
Sootmarch combat 38
Tallowhearth combat 71
The Ashen Bailey combat 72
The Ashen Waste combat 32
The Gallowsway combat 52
The Grinning Teeth combat 76
The Sulphur Steps combat 89
The Tiltyard
Wainslough combat 8
Wickmere combat 86
Witherfold combat 31
Wraithwood combat 50

What the marks mean

  • a city, town or village
  • a refuge — a lantern and a fire
  • woodland
  • fen and reeds
  • open water, a mere, a ford
  • high ground
  • the burning mountain
  • a gate or gatehouse
  • a castle ward or keep
  • farmland, a pen, a yard
  • mounds and graves
  • a road or track
  • burned or dead ground
  • the arena
  • a way in — down, or up
  • the blacksmithing station
  • the bowyery station
  • the artificing station
  • the alchemy station
  • the enchanting station
  • the auction house

Grey is corrupted ground, and the corruption comes from the south.

Create an account and you can walk it — or read what lives in each place first.

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