The Stillwife boss
Kept the whole garrison on its feet through the siege, and keeps it on its feet yet.
Combat 85, found in The Still-room. Pays 1,160 combat xp, which never decays and never scales with your combat level.
Fights as magic, so it attacks your armour's style and defends against your weapon's. A ranged weapon lands against it as though its armour were 12% thinner; a melee weapon as though it were that much thicker. Wearing ranged armour does the same to its swings at you.
Its numbers
- Health
- 5800
- Accuracy
- 78
- Damage
- 55
- Armour
- 87
- Coins
- 1135–2107
A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.
What it drops
One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.
Rolled on its own, alongside anything above:
Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 2026 coins at any vendor, and that is the whole of what it is for.
Its pet, rolled on its own on every kill:
Its feats
Each is one hard, specific thing done to it, worth points and nothing else. How feats work
Regular in the Still-room · a boast, 1 point · held by 0
Kill the Stillwife 100 times.
Short work of the Stillwife · a boast, 1 point · held by 0
Kill the Stillwife in 3 rounds or fewer.
The Stillwife unhealed and unenchanted, nothing worn above combat 32 · a song, 3 points · held by 0
Kill the Stillwife wearing nothing above combat 32, with nothing enchanted and no healing. A potion in the bag spoils it, even one never drunk.
Ninety in the Still-room, nothing worn above combat 62 · a song, 3 points · held by 0
Kill the Stillwife 90 times in one run wearing nothing above combat 62. Every kill of the run counts: anything worn above combat 62 at any kill spoils the run until it restarts.
Twenty-five untouched in the Still-room · a saga, 4 points · held by 0
Kill the Stillwife 25 times in a row without taking damage.
Forty-five in the Still-room, nothing worn above combat 52 · a saga, 4 points · held by 0
Kill the Stillwife 45 times in one run wearing nothing above combat 52. Every kill of the run counts: anything worn above combat 52 at any kill spoils the run until it restarts.