The Reeve boss
Counts what is owed in grain gone to black dust, and means to take payment in something else.
Combat 77, found in The Grain Pits. Pays 620 combat xp, which never decays and never scales with your combat level.
Fights as melee, so it attacks your armour's style and defends against your weapon's. A magic weapon lands against it as though its armour were 12% thinner; a ranged weapon as though it were that much thicker. Wearing magic armour does the same to its swings at you.
Its numbers
- Health
- 3100
- Accuracy
- 70
- Damage
- 50
- Armour
- 79
- Coins
- 581–1080
A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.
What it drops
One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.
Rolled on its own, alongside anything above:
Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 1038 coins at any vendor, and that is the whole of what it is for.
Its pet, rolled on its own on every kill:
Its feats
Each is one hard, specific thing done to it, worth points and nothing else. How feats work
Regular in the Grain Pits · a boast, 1 point · held by 0
Kill the Reeve 100 times.
Twenty in the Grain Pits, nothing drunk · a boast, 1 point · held by 0
Kill the Reeve 20 times in one run with nothing drunk. Every kill of the run counts: a potion carried or drunk, a bandage used or an elixir running at any kill spoils the run until it restarts.
Eight by the bow in the Grain Pits, nothing worn above combat 28 · a tale, 2 points · held by 0
Kill the Reeve 8 times in one run attacking and defending as ranged, wearing nothing above combat 28. Every kill of the run counts: anything worn above combat 28 or attacking or defending as another style at any kill spoils the run until it restarts.
Ten in the Grain Pits, nothing worn above combat 22 · a tale, 2 points · held by 0
Kill the Reeve 10 times in one run wearing nothing above combat 22. Every kill of the run counts: anything worn above combat 22 at any kill spoils the run until it restarts.
Twenty-five unenchanted in the Grain Pits, nothing worn above combat 32 · a saga, 4 points · held by 0
Kill the Reeve 25 times in one run wearing nothing above combat 32, with nothing enchanted. Every kill of the run counts: anything worn above combat 32 or anything enchanted at any kill spoils the run until it restarts.
Seventeen in the Grain Pits, nothing drunk and nothing worn above combat 52 · a saga, 4 points · held by 0
Kill the Reeve 17 times in one run wearing nothing above combat 52, with nothing drunk. Every kill of the run counts: anything worn above combat 52, a potion carried or drunk, a bandage used or an elixir running at any kill spoils the run until it restarts.