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The Lych-warden boss

Kept the dead-house for whatever the cart brought in. The cart stopped coming, so it went out.

Combat 56, found in The Lych-house. Pays 260 combat xp, which never decays and never scales with your combat level.

Fights as magic, so it attacks your armour's style and defends against your weapon's. A ranged weapon lands against it as though its armour were 12% thinner; a melee weapon as though it were that much thicker. Wearing ranged armour does the same to its swings at you.

Its numbers

Health
1300
Accuracy
49
Damage
36
Armour
58
Coins
217–402

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

nothing 1 in 1.001
The Lych-bell 1 in 1,000

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 387 coins at any vendor, and that is the whole of what it is for.

Its pet, rolled on its own on every kill:

Gallows bat 1 in 3,000

Its feats

Each is one hard, specific thing done to it, worth points and nothing else. How feats work

Regular at the Lych-house · a boast, 1 point · held by 0

Kill the Lych-warden 100 times.

Fifteen at the Lych-house, nothing drunk · a boast, 1 point · held by 0

Kill the Lych-warden 15 times in one run with nothing drunk. Every kill of the run counts: a potion carried or drunk, a bandage used or an elixir running at any kill spoils the run until it restarts.

Seventeen at the Lych-house, nothing worn above combat 8 · a tale, 2 points · held by 0

Kill the Lych-warden 17 times in one run wearing nothing above combat 8. Every kill of the run counts: anything worn above combat 8 at any kill spoils the run until it restarts.

Short work of the warden, nothing worn above combat 15 · a saga, 4 points · held by 0

Kill the Lych-warden in 9 rounds or fewer wearing nothing above combat 15.

Fifty-three by the blade at the Lych-house, nothing worn above combat 16 · a saga, 4 points · held by 0

Kill the Lych-warden 53 times in one run attacking and defending as melee, wearing nothing above combat 16. Every kill of the run counts: anything worn above combat 16 or attacking or defending as another style at any kill spoils the run until it restarts.

Twenty-one at the Lych-house, nothing drunk and nothing worn above combat 28 · a chronicle, 5 points · held by 0

Kill the Lych-warden 21 times in one run wearing nothing above combat 28, with nothing drunk. Every kill of the run counts: anything worn above combat 28, a potion carried or drunk, a bandage used or an elixir running at any kill spoils the run until it restarts.

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