The Lych-warden boss
Kept the dead-house for whatever the cart brought in. The cart stopped coming, so it went out.
Combat 56, found in The Lych-house. Pays 260 combat xp, which never decays and never scales with your combat level.
Fights as magic, so it attacks your armour's style and defends against your weapon's. A ranged weapon lands against it as though its armour were 12% thinner; a melee weapon as though it were that much thicker. Wearing ranged armour does the same to its swings at you.
Its numbers
- Health
- 1300
- Accuracy
- 49
- Damage
- 36
- Armour
- 58
- Coins
- 217–402
A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.
What it drops
One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.
Rolled on its own, alongside anything above:
Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 387 coins at any vendor, and that is the whole of what it is for.
Its pet, rolled on its own on every kill:
Its feats
Each is one hard, specific thing done to it, worth points and nothing else. How feats work
Regular at the Lych-house · a boast, 1 point · held by 0
Kill the Lych-warden 100 times.
Fifteen at the Lych-house, nothing drunk · a boast, 1 point · held by 0
Kill the Lych-warden 15 times in one run with nothing drunk. Every kill of the run counts: a potion carried or drunk, a bandage used or an elixir running at any kill spoils the run until it restarts.
Seventeen at the Lych-house, nothing worn above combat 8 · a tale, 2 points · held by 0
Kill the Lych-warden 17 times in one run wearing nothing above combat 8. Every kill of the run counts: anything worn above combat 8 at any kill spoils the run until it restarts.
Short work of the warden, nothing worn above combat 15 · a saga, 4 points · held by 0
Kill the Lych-warden in 9 rounds or fewer wearing nothing above combat 15.
Fifty-three by the blade at the Lych-house, nothing worn above combat 16 · a saga, 4 points · held by 0
Kill the Lych-warden 53 times in one run attacking and defending as melee, wearing nothing above combat 16. Every kill of the run counts: anything worn above combat 16 or attacking or defending as another style at any kill spoils the run until it restarts.
Twenty-one at the Lych-house, nothing drunk and nothing worn above combat 28 · a chronicle, 5 points · held by 0
Kill the Lych-warden 21 times in one run wearing nothing above combat 28, with nothing drunk. Every kill of the run counts: anything worn above combat 28, a potion carried or drunk, a bandage used or an elixir running at any kill spoils the run until it restarts.