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The Emberfall Herald boss

Proclaims what is coming up out of the ground here, and does not care to be interrupted.

Combat 50, found in Emberfall. Pays 185 combat xp, which never decays and never scales with your combat level.

Fights as melee, so it attacks your armour's style and defends against your weapon's. A magic weapon lands against it as though its armour were 12% thinner; a ranged weapon as though it were that much thicker. Wearing magic armour does the same to its swings at you.

Its numbers

Health
924
Accuracy
42
Damage
32
Armour
52
Coins
149–277

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

Charhide ×1–2 1 in 2
nothing 1 in 2
The Herald's seal 1 in 1,000

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 266 coins at any vendor, and that is the whole of what it is for.

Its pet, rolled on its own on every kill:

Ash moth 1 in 3,000

Its feats

Each is one hard, specific thing done to it, worth points and nothing else. How feats work

Regular at Emberfall · a boast, 1 point · held by 2

Kill the Emberfall Herald 50 times.

The Herald unhealed, nothing worn above combat 6 · a boast, 1 point · held by 0

Kill the Emberfall Herald wearing nothing above combat 6, with no healing. A potion in the bag spoils it, even one never drunk.

Short work of the Herald, nothing worn above combat 16 · a tale, 2 points · held by 0

Kill the Emberfall Herald in 6 rounds or fewer wearing nothing above combat 16.

Thirty at Emberfall, nothing worn above combat 6 · a tale, 2 points · held by 0

Kill the Emberfall Herald 30 times in one run wearing nothing above combat 6. Every kill of the run counts: anything worn above combat 6 at any kill spoils the run until it restarts.

Twenty-two by the bow at Emberfall, nothing worn above combat 6 · a song, 3 points · held by 0

Kill the Emberfall Herald 22 times in one run attacking and defending as ranged, wearing nothing above combat 6. Every kill of the run counts: anything worn above combat 6 or attacking or defending as another style at any kill spoils the run until it restarts.

Thirty-five at Emberfall, nothing worn above combat 6 · a chronicle, 5 points · held by 0

Kill the Emberfall Herald 35 times in one run wearing nothing above combat 6. Every kill of the run counts: anything worn above combat 6 at any kill spoils the run until it restarts.

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