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The Drowned Fowler boss

Followed a fallen bird down into the mere. Now shoots up through the water at anything that moves.

Combat 44, found in The Undermere. Pays 176 combat xp, which never decays and never scales with your combat level.

Fights as ranged, so it attacks your armour's style and defends against your weapon's. A melee weapon lands against it as though its armour were 12% thinner; a magic weapon as though it were that much thicker. Wearing melee armour does the same to its swings at you.

Its numbers

Health
880
Accuracy
37
Damage
28
Armour
45
Coins
136–253

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

Charhide ×1–2 1 in 2
nothing 1 in 2

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 244 coins at any vendor, and that is the whole of what it is for.

Its pet, rolled on its own on every kill:

Lost bird 1 in 3,000

Its feats

Each is one hard, specific thing done to it, worth points and nothing else. How feats work

Regular in the Undermere · a boast, 1 point · held by 2

Kill the Drowned Fowler 50 times.

Untouched in the Undermere, nothing worn above combat 16 · a boast, 1 point · held by 0

Kill the Drowned Fowler without taking damage, wearing nothing above combat 16.

The fowler unenchanted, nothing drunk and nothing worn above combat 1 · a tale, 2 points · held by 0

Kill the Drowned Fowler wearing nothing above combat 1, with nothing enchanted and nothing drunk. A potion in the bag spoils it, even one never drunk.

Short work of the fowler, nothing worn above combat 15 · a song, 3 points · held by 0

Kill the Drowned Fowler in 5 rounds or fewer wearing nothing above combat 15.

Thirteen unhealed in the Undermere, nothing worn above combat 6 · a song, 3 points · held by 0

Kill the Drowned Fowler 13 times in one run wearing nothing above combat 6, with no healing. Every kill of the run counts: anything worn above combat 6, a potion carried or drunk or a bandage used at any kill spoils the run until it restarts.

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