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Silt-caller

Keeps the moat from going stagnant, which is the kindest thing anyone has said of it.

Combat 71, found in Rotwater. Pays 233 combat xp, which never decays and never scales with your combat level.

Fights as magic, so it attacks your armour's style and defends against your weapon's. A ranged weapon lands against it as though its armour were 12% thinner; a melee weapon as though it were that much thicker. Wearing ranged armour does the same to its swings at you.

Its numbers

Health
1166
Accuracy
64
Damage
46
Armour
68
Coins
143–266

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

nothing 1 in 1.0025

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 256 coins at any vendor, and that is the whole of what it is for.

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