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Mound-wight

Woke when the barrow was opened, and would like a word with whoever did the opening.

Combat 58, found in Cairnfell. Pays 137 combat xp, which never decays and never scales with your combat level.

Fights as magic, so it attacks your armour's style and defends against your weapon's. A ranged weapon lands against it as though its armour were 12% thinner; a melee weapon as though it were that much thicker. Wearing ranged armour does the same to its swings at you.

Its numbers

Health
687
Accuracy
51
Damage
37
Armour
60
Coins
80–148

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

Wighthide ×1–2 1 in 2
nothing 1 in 2.01
Mound-wight cowl 1 in 400

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 142 coins at any vendor, and that is the whole of what it is for.

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