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Mereth the Unsleeping boss

Keeps watch over a feast with a crossbow beside its plate, and the guests are a long time coming.

Combat 95, found in The Keep: the hall. Pays 2,787 combat xp, which never decays and never scales with your combat level.

Fights as ranged, so it attacks your armour's style and defends against your weapon's. A melee weapon lands against it as though its armour were 12% thinner; a magic weapon as though it were that much thicker. Wearing melee armour does the same to its swings at you.

Its numbers

Health
13933
Accuracy
119
Damage
61
Armour
113
Coins
2870–5329

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

Wardhide ×2–4 1 in 2
nothing 1 in 2
Mereth's vigil 1 in 1,000

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 5124 coins at any vendor, and that is the whole of what it is for.

Its pet, rolled on its own on every kill:

Dormouse 1 in 3,000

Its feats

Each is one hard, specific thing done to it, worth points and nothing else. How feats work

Regular in the hall · a boast, 1 point · held by 0

Kill Mereth the Unsleeping 100 times.

Fifty unhealed in the hall · a tale, 2 points · held by 0

Kill Mereth the Unsleeping 50 times in one run with no healing. Every kill of the run counts: a potion carried or drunk or a bandage used at any kill spoils the run until it restarts.

Short work of the unsleeping · a song, 3 points · held by 0

Kill Mereth the Unsleeping in 8 rounds or fewer.

Fifty-six in the hall, nothing worn above combat 82 · a song, 3 points · held by 0

Kill Mereth the Unsleeping 56 times in one run wearing nothing above combat 82. Every kill of the run counts: anything worn above combat 82 at any kill spoils the run until it restarts.

Mereth unhealed, nothing worn above combat 52 · a saga, 4 points · held by 0

Kill Mereth the Unsleeping wearing nothing above combat 52, with no healing. A potion in the bag spoils it, even one never drunk.

Sixty-six in the hall, nothing worn above combat 82 · a chronicle, 5 points · held by 0

Kill Mereth the Unsleeping 66 times in one run wearing nothing above combat 82. Every kill of the run counts: anything worn above combat 82 at any kill spoils the run until it restarts.

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