Mereth the Unsleeping boss
Keeps watch over a feast with a crossbow beside its plate, and the guests are a long time coming.
Combat 95, found in The Keep: the hall. Pays 2,787 combat xp, which never decays and never scales with your combat level.
Fights as ranged, so it attacks your armour's style and defends against your weapon's. A melee weapon lands against it as though its armour were 12% thinner; a magic weapon as though it were that much thicker. Wearing melee armour does the same to its swings at you.
Its numbers
- Health
- 13933
- Accuracy
- 119
- Damage
- 61
- Armour
- 113
- Coins
- 2870–5329
A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.
What it drops
One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.
Rolled on its own, alongside anything above:
Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 5124 coins at any vendor, and that is the whole of what it is for.
Its pet, rolled on its own on every kill:
Its feats
Each is one hard, specific thing done to it, worth points and nothing else. How feats work
Regular in the hall · a boast, 1 point · held by 0
Kill Mereth the Unsleeping 100 times.
Fifty unhealed in the hall · a tale, 2 points · held by 0
Kill Mereth the Unsleeping 50 times in one run with no healing. Every kill of the run counts: a potion carried or drunk or a bandage used at any kill spoils the run until it restarts.
Short work of the unsleeping · a song, 3 points · held by 0
Kill Mereth the Unsleeping in 8 rounds or fewer.
Fifty-six in the hall, nothing worn above combat 82 · a song, 3 points · held by 0
Kill Mereth the Unsleeping 56 times in one run wearing nothing above combat 82. Every kill of the run counts: anything worn above combat 82 at any kill spoils the run until it restarts.
Mereth unhealed, nothing worn above combat 52 · a saga, 4 points · held by 0
Kill Mereth the Unsleeping wearing nothing above combat 52, with no healing. A potion in the bag spoils it, even one never drunk.
Sixty-six in the hall, nothing worn above combat 82 · a chronicle, 5 points · held by 0
Kill Mereth the Unsleeping 66 times in one run wearing nothing above combat 82. Every kill of the run counts: anything worn above combat 82 at any kill spoils the run until it restarts.