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Keep-warden

Walks the inner rooms by a taper that went out an age ago, and finds the dark no hindrance.

Combat 83, found in Grimhold. Pays 491 combat xp, which never decays and never scales with your combat level.

Fights as magic, so it attacks your armour's style and defends against your weapon's. A ranged weapon lands against it as though its armour were 12% thinner; a melee weapon as though it were that much thicker. Wearing ranged armour does the same to its swings at you.

Its numbers

Health
2457
Accuracy
76
Damage
54
Armour
85
Coins
319–593

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

nothing 1 in 1.0025

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 570 coins at any vendor, and that is the whole of what it is for.

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