Hollowtusk boss
No harder to hit than the rest, only far slower to fall. The bones by the walls were patient too.
Combat 18, found in The Rotmaw: the deep. Pays 43 combat xp, which never decays and never scales with your combat level.
Fights as melee, so it attacks your armour's style and defends against your weapon's. A magic weapon lands against it as though its armour were 12% thinner; a ranged weapon as though it were that much thicker. Wearing magic armour does the same to its swings at you.
Its numbers
- Health
- 213
- Accuracy
- 18
- Damage
- 15
- Armour
- 16
- Coins
- 30–55
A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.
What it drops
One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.
Rolled on its own, alongside anything above:
Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 53 coins at any vendor, and that is the whole of what it is for.
Its pet, rolled on its own on every kill:
Its feats
Each is one hard, specific thing done to it, worth points and nothing else. How feats work
Regular in the Rotmaw · a boast, 1 point · held by 3
Kill Hollowtusk 50 times.
Untouched by the tusk, nothing worn · a boast, 1 point · held by 0
Kill Hollowtusk without taking damage, with nothing worn.
Thirty in the Rotmaw, nothing drunk and nothing worn · a tale, 2 points · held by 0
Kill Hollowtusk 30 times in one run with nothing worn and nothing drunk. Every kill of the run counts: anything worn, a potion carried or drunk, a bandage used or an elixir running at any kill spoils the run until it restarts.
Fifty-two in the Rotmaw, nothing drunk and nothing worn · a saga, 4 points · held by 0
Kill Hollowtusk 52 times in one run with nothing worn and nothing drunk. Every kill of the run counts: anything worn, a potion carried or drunk, a bandage used or an elixir running at any kill spoils the run until it restarts.
Short work of the tusk, nothing worn · a saga, 4 points · held by 0
Kill Hollowtusk in 4 rounds or fewer with nothing worn.