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Glasswing

Skims the drift on wings that ring when they beat, and is careless where its feathers land.

Combat 96, found in The Kiln: the drift. Pays 938 combat xp, which never decays and never scales with your combat level.

Fights as ranged, so it attacks your armour's style and defends against your weapon's. A melee weapon lands against it as though its armour were 12% thinner; a magic weapon as though it were that much thicker. Wearing melee armour does the same to its swings at you.

Its numbers

Health
4690
Accuracy
120
Damage
62
Armour
113
Coins
650–1207

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

Kilnhide ×1–2 1 in 2
nothing 1 in 2.01
Glasswing hood 1 in 400

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 1161 coins at any vendor, and that is the whole of what it is for.

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