Glasswing
Skims the drift on wings that ring when they beat, and is careless where its feathers land.
Combat 96, found in The Kiln: the drift. Pays 938 combat xp, which never decays and never scales with your combat level.
Fights as ranged, so it attacks your armour's style and defends against your weapon's. A melee weapon lands against it as though its armour were 12% thinner; a magic weapon as though it were that much thicker. Wearing melee armour does the same to its swings at you.
Its numbers
- Health
- 4690
- Accuracy
- 120
- Damage
- 62
- Armour
- 113
- Coins
- 650–1207
A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.
What it drops
One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.
Rolled on its own, alongside anything above:
Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 1161 coins at any vendor, and that is the whole of what it is for.