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Glade poacher

Shoots the wolves for their pelts, and anyone who might mention it.

Combat 4, found in Greenglade. Pays 7 combat xp, which never decays and never scales with your combat level.

Fights as ranged, so it attacks your armour's style and defends against your weapon's. A melee weapon lands against it as though its armour were 12% thinner; a magic weapon as though it were that much thicker. Wearing melee armour does the same to its swings at you.

Its numbers

Health
34
Accuracy
5
Damage
5
Armour
0
Coins
6–11

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

Wolf pelt 1 in 1.82
nothing 1 in 2.25
Hide jerkin 1 in 400
Glade shortbow 1 in 400

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 11 coins at any vendor, and that is the whole of what it is for.

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