Glade poacher
Shoots the wolves for their pelts, and anyone who might mention it.
Combat 4, found in Greenglade. Pays 7 combat xp, which never decays and never scales with your combat level.
Fights as ranged, so it attacks your armour's style and defends against your weapon's. A melee weapon lands against it as though its armour were 12% thinner; a magic weapon as though it were that much thicker. Wearing melee armour does the same to its swings at you.
Its numbers
- Health
- 34
- Accuracy
- 5
- Damage
- 5
- Armour
- 0
- Coins
- 6–11
A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.
What it drops
One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.
Rolled on its own, alongside anything above:
Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 11 coins at any vendor, and that is the whole of what it is for.